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Broadcast and Technology Edition of Sponsorship Journal

Special Football Edition of Sponsorship Journal Launches at Birkbeck

Football Sponsorship & Commerce

International Journal of Sports Marketing & Sponsorship

European Pay-TV Forecasts

Pay-TV Business Planning

Films and Pay-Television

Electronic Programme Guides

Driving Business Through Sport

 
24.11.06
FANS WILLING TO PAY €3.7 FOR INTERNET FOOTBALL REPORTS

A survey published by the International Journal of Sports Marketing & Sponsorship shows that football fans are willing to pay an average €3.73 for highlight reports and matches via the internet.

Research conducted by Sven Theysohn of Frankfurt's Johann Wolfgang Goethe-University polled 12,600 fans of seven German Bundesliga clubs on attitudes towards internet football services.

The findings indicate that internet reports could have a dramatic effect on the television industry in the near future. Currently, Pay-TV operators have relied on football as the key subscription driver, resulting in huge rights fees for prime European football content. Theysohn believes the internet could be a threat to the model, especially as consumers would be able to watch their soccer match of choice, independent of time and location - "The quick distribution of broadband as well as the growing popularity of paid content and particularly video streaming services could turn soccer reports on the internet into a viable alternative to traditional media channels."

Other key findings in the survey include:

  • The estimated willingness to pay (WTP) for football highlights on the internet German Bundesliga is high.
  • Respondents with fewer or no alternatives to watch a match report have a higher willingness to pay than others.
  • Fans based overseas are willing to pay an average of €6 for a video report of their favourite side
  • Fans of the best ranked team show the highest WTP among all teams, but there is little correlation between the WTP and team success.
  • Different demographic segments demonstrate different levels of WTP and prefer different report packages. 'Old bachelors' prefer to watch the whole game, but are willing to pay less, whereas 'family men' prefer shorter reports but have a high WTP. 'Young enthusiasts' rate report length the key motivating factor and have the highest WTP of all segments.
  • There is a demand for a full-game report and a 10-minute highlight version in the overall market.
  • The rapid availability of soccer reports on the internet is only reasonably important to one segment in the sample - and unimportant to the others.

The survey suggests that football clubs could be in a strong position to either stream their own content, or profit from it, rather than rely on the distribution infrastructure of the television operators. This potential remains regardless of whether the internet replaces existing distribution channels. According to Theysohn: "The yet undeveloped market of soccer reports via the internet can be viewed as a promising instrument for professional soccer clubs to reach both potential and existing consumers worldwide, to enhance their marketing strategies and to generate new income sources."

For more information contact:

Simon Rines
Publisher
International Marketing Reports
57 Poland Street
London
W1F 7NW

Tel: +44 (0) 20 7372 6561
Fax: +44 (0) 20 7439 9101
Email: simonrines@im-reports.com
Web site: www.imrpublications.com

Sven Theysohn
Goethe-University

Tel: + (49) 69 798 23782
Email: theysohn@wiwi.uni-frankfurt.de

Notes

  1. About the Journal special edition

    The International Journal of Sports Marketing & Sponsorship 'Broadcasting, technology and the media' special edition features six globally sourced papers on the impact of technology on sports marketing. The papers are:

    • An analysis of the willingness to pay for soccer reports on the internet
    • An exploration of motives in sport video gaming
    • Analysing the effects of advertising type and antecedents on attitude towards advertising in sport
    • Media technology in ice hockey
    • Stick Cricket - a case study
  2. About the Journal

    The International Journal of Sports Marketing & Sponsorship, published by International Marketing Reports, publishes peer reviewed research and commercial case studies in sports marketing and sponsorship. The Journal is edited by Dr Simon Chadwick, co director of the Birkbeck Sport Business Centre at the University of London and chair of the Sport Marketing Special Interest Group.

  3. About International Marketing Reports

    International Marketing Reports is a market intelligence publisher in sports marketing, sponsorship and digital television. IMR has published the world's most successful sports sponsorship report both in terms of sales and critical acclaim, Driving Business Through Sport, as well as the most detailed analysis ever of commercial opportunities in soccer; Football Sponsorship & Commerce.

 
24.11.06
MONEYBALL STRATEGIES FOR SPORTING AND COMMERCIAL SUCCESS

The use of Moneyball* management, a statistical model for analysing player performance, can deliver both sporting and commercial success when combined with strategic use of tracking technologies, according to research published in the International Journal of Sports Marketing & Sponsorship.

In the article, Daniel Mason of the University of Alberta argues that player tracking technology requires strategic implementation rather than further technological innovation to succeed for both team sports and media coverage.

The article traces the evolution of player tracking technology and explains why so many innovations have failed.

"So far the technology has provided three functions: the acquisition, processing and display of information," says Mason. "The result has been attempted exploitation of technology to enhance TV coverage. This has often failed for several reasons: development costs have been high; the visual reporting was intrusive without adding much to viewer experience; and consequently the commercial return through sponsorship of on-screen data was low.
"However, I argue that success is achieved when a fourth element is introduced - the analysis of information or Moneyball.

"For successful broadcast integration, Moneyball must be adopted across an entire league and it must provide full statistical analysis of player performance rather than, for example, simply the speed and distance a player travels."

Player performance analysis is also a powerful team coaching and management tool, as demonstrated by the 'written-off' Oakland As baseball team, which had phenomenal results following implementation.

"Basically, Moneyball can be used to identify valuable characteristics that players possess and help managers to identify and select playing talent and improve coaching by providing comprehensive records of player performance," says Mason.

He claims its use requires strategy to gain acceptance throughout the team staff.

"Coaches and players don't like outsiders coming in and telling them that all their previous assumptions are wrong - which is what Moneyball has done.
The best way to overcome this will be to show how using data allows coaches to make better decisions regarding their players, and not override their decision-making ability or authority. Specifically, data can be collected regarding the athletes' fitness levels (distances travelled, length of shifts, heart rates, hydration levels etc.) that coaches can act upon."

Mason predicts that Moneyball is certain to become an increasing feature in both media presentation of sport and team management.

"The media requires new ways to add value to sports broadcasting and Moneyball technology is arguably the best tool at their disposal if used properly. Similarly, growth is virtually guaranteed in team sports because it has been demonstrated that it works and team success is the major driver of revenue."

Contact information:

Simon Rines
Publisher
International Marketing Reports
57 Poland Street
London
W1F 7NW

Tel: +44 (0) 20 7372 6561
Fax: +44 (0) 20 7439 9101
Email: simonrines@im-reports.com
Web site: www.imrpublications.com

Dan Mason
University of Alberta

Tel: + (001) 780 492 6822
Email: dmason@ualberta.ca

Notes

* Moneyball

The term Moneyball was coined following the publication of the book; Moneyball, The Art of Winning an Unfair Game by Michael M. Lewis. Lewis chronicled the success of Oakland As coach Billy Beane in turning around the fortunes of an ailing baseball team.

The central premise of Moneyball is that the collected wisdom of baseball insiders (including players, managers, coaches, scouts and the front office) over the past century is subjective and often flawed. Statistics such as 40 yard dash times, run batter ins and batting average, typically used to gauge players, are relics of a 19th century view of the game and the statistics that were available at the time.

Since then, real statistical analysis has shown that base percentage and slugging percentage are better indicators of offensive success and that avoiding an out is more important than getting a hit. Every on-field play can be evaluated in terms of expected runs contributed. For example, a strike on the first pitch of an at-bat may be worth - 0.05 runs. This flies in the face of conventional baseball wisdom and the beliefs of many of the men who are paid large sums to evaluate talent.

By re-evaluating the strategies that produce wins on the field, the Oakland As, with approximately $55 million in salary, are competitive with the New York Yankees, who spend over $205 million (2005/2006) annually on their players. Moneyball is now being studied as a tool in other sports.

  1. About the Journal special edition

    The International Journal of Sports Marketing & Sponsorship 'Broadcasting, technology and the media' special edition features six globally sourced papers on the impact of technology on sports marketing. The papers are:

    • An analysis of the willingness to pay for soccer reports on the internet
    • An exploration of motives in sport video gaming
    • Analysing the effects of advertising type and antecedents on attitude towards advertising in sport
    • Media technology in ice hockey
    • Stick Cricket - a case study
  2. About the Journal

    The International Journal of Sports Marketing & Sponsorship, published by International Marketing Reports, publishes peer reviewed research and commercial case studies in sports marketing and sponsorship. The Journal is edited by Dr Simon Chadwick, co director of the Birkbeck Sport Business Centre at the University of London and chair of the Sport Marketing Special Interest Group.

  3. About International Marketing Reports

    International Marketing Reports is a market intelligence publisher in sports marketing, sponsorship and digital television. IMR has published the world's most successful sports sponsorship report both in terms of sales and critical acclaim, Driving Business Through Sport, as well as the most detailed analysis ever of commercial opportunities in soccer; Football Sponsorship & Commerce.

 
24.11.06
TOP MOTIVE FOR SPORT VIDEO GAMING IS TO SIMULATE REAL LIFE

New research published by the International Journal of Sports Marketing & Sponsorship defines simulation of real life as the primary motive for playing sports video games.

The research, conducted by the University of Minnesota, identified seven motives* for video gaming. The motives, in order of importance are:

  • Identification with sport / Knowledge application
  • Entertainment
  • Fantasy
  • Competition
  • Social interaction
  • Diversion

"The results show that knowledge application is one of the most important motives for playing SVGs," says Yongjae Kim, who led the research.

"It means that SVG players want to simulate a real life sport game in a virtual environment, comparing the decisions they made while playing SVGs against the decisions of the player or manager in real life."

Kim points out that this contrasts with non-sport video games.

"Sport video games are modelled on real life sports while non-sport video games are based on cartoon, fantasy or fictions, so the motivations for playing are very different."

An equally significant finding was that three unique motivational factors for SVG (sport video games) playing were identified. Specifically, these are: knowledge application, fantasy and identification with sport. Such primary motives for playing sports video games have not appeared in the literature to date examining uses and gratifications (U&G) associated with exposure to new media (e.g. videogames, internet) or television. The primary objectives of the U&G approach are to explain how audiences use media to fulfil their needs, to identify motives for media consumption, and to discover the functions or consequences of needs and motives for media consumption

"From a Uses and Gratification perspective, the study indicates that video gamers play SVGs to satisfy their needs and wants which cannot be fulfilled in a real life sport context," says Kim.

"Also, the pattern of sport video game use is more purposeful and active than traditional media uses because the primary motive is not based on just entertainment or fantasy."

The implications of the research will obviously be of significant interest to video game developers who can build on the motivations when developing new games, but Kim also believes the marketing community should take an interest:

"SVGs have captured not only hard-core sport fans' attention but also non-sport fans'. In addition, the demographic information of the gamers provides evidence that SVG play is spread across a wide age spectrum, and a variety of generations. This is helpful for marketers in developing marketing communication tools to reach their target market. The research supports that the majority of gamers do indeed fall within the highly desirable male 18-34 demographic.

"The results suggest that in an electronic environment sport fans can develop an emotional bond with a sport team or athlete by closely identifying with the cyber athlete on the video screen. In the media-saturated climate of the modern age, marketers of both consumer brands and sports are finding it increasing difficult to access young people in particular. SVGs have the potential to reach sport fans and to attract new fans and younger generations into particular sports via interactive games. Consumer brands also stand to benefit through inclusion in the game environment which is free from competitor activity and taps into the strong emotional attachment players have to the game."

For more information contact:

Simon Rines
Publisher
International Marketing Reports
57 Poland Street
London
W1F 7NW

Tel: +44 (0) 20 7372 6561
Fax: +44 (0) 20 7439 9101
Email: simonrines@im-reports.com
Web site: www.imrpublications.com

Yongjae Kim
University of Minnesota

Tel: + (001) 612 624 2887
Email: kimxx605@umn.edu

Notes

Research was undertaken using a series of focus groups and a larger questionnaire sample. All respondents were adults and regular game players between the ages of 18 and 30 years old.

* Motives

Entertainment captures the hedonistic value of SVGs (sport video games).
Identification with sport reflects a desire for the vicarious participation and experience associated with a favourite sport.
Knowledge application represents the use of actual game and player knowledge while playing SVGs.
Fantasy, depicts the enjoyment of an individual that assumes an alter ego in a virtual environment. Competition captures an individual's motivation to compete against other video game players and test their own competence.
Social interaction reflects the desire for individuals to be with others while playing the games.
Diversion represents the game player's motivation to avoid stress and relieve boredom.

The global sales of computer and video games are forecasted to increase at 16.5% per annum from $25.4 billion in 2004 to $54.6 billion in 2009.

The popularity of video gaming is evidenced by the fact that over 430 million people world-wide enjoy playing video games (eMarketer, 2004).

About the Journal special edition

The International Journal of Sports Marketing & Sponsorship 'Broadcasting, technology and the media' special edition features six globally sourced papers on the impact of technology on sports marketing. The papers are:

  • An analysis of the willingness to pay for soccer reports on the internet
  • An exploration of motives in sport video gaming
  • Analysing the effects of advertising type and antecedents on attitude towards advertising in sport
  • Media technology in ice hockey
  • Stick Cricket - a case study

About the Journal

The International Journal of Sports Marketing & Sponsorship, published by International Marketing Reports, publishes peer reviewed research and commercial case studies in sports marketing and sponsorship. The Journal is edited by Dr Simon Chadwick, co director of the Birkbeck Sport Business Centre at the University of London and chair of the Sport Marketing Special Interest Group.

About International Marketing Reports

International Marketing Reports is a market intelligence publisher in sports marketing, sponsorship and digital television. IMR has published the world's most successful sports sponsorship report both in terms of sales and critical acclaim, Driving Business Through Sport, as well as the most detailed analysis ever of commercial opportunities in soccer; Football Sponsorship & Commerce.

 
24.11.06
HDTV TECHNOLOGY MOST IMPORTANT FOR ICE HOCKEY'S FUTURE

High Definition Television is seen as the most important technological advance for the future of Ice Hockey according to research published by the International Journal of Sports Marketing & Sponsorship.

The research, conducted by Norm O'Reilly, a director and associate professor at Laurentian University's School of Sports Administration in Sudbury, Ontario, analysed the expected impact of five new technologies on the sport's future.

  • The technologies were:
  • High Definition television (HDTV)
  • Interactive Television (iTV)
  • Video on Demand (VOD)
  • Personal Video Recorders (PVRs)
  • Mobile Multimedia Devices (MMDs)

The research comprised in-depth expert interviews with media technology and sports management experts. Research conclusions were based on viewer and production-centric factors as well as economic forces.

"The expert panel identified two shortcomings of current NHL TV coverage that deviated from the live experience - sound and speed," says O'Reilly. Both will benefit considerably from HDTV.

"HDTV surround-sound is able to provide viewers with a true auditory experience of sitting in the stands with commentary and game sounds in the fore and arena clamour in the background.

"However, previous research has shown that speed is the primary complaint communicated by novice fans in particular because they can't anticipate where the play is going to go next and have trouble seeing the puck."

The expert panel agreed that the increased clarity of HDTV can partially remedy this through the decreased blurring of images. The wide aspect ratio also leads to a reduced use of filming techniques that have made it difficult to follow televised ice hockey broadcast on SDTV (Standard Definition Television).

Because SDTV is low resolution, it is necessary to zoom in closer to improve image resolution and follow the puck, but the problem is that this leads to a smaller area being covered. Because ice hockey moves so fast, it then requires a lot of camera cuts to keep up with play. With HD, additional resolution allows the camera to zoom out, resulting in a wider view, less camera movement and much less cutting. Additionally, it allows viewers to follow players without the puck as plays materialise.

Of the other technologies analysed, iTV was discounted because experts felt that viewers tended towards passive viewing and allowed programme directors to dictate content. Mobile devices were not seen as particularly relevant to ice hockey coverage because of the downgraded viewing experience. VOD and PVRs were seen as convenience technologies and didn't contribute to the viewer experience.

For more information contact:

Simon Rines
Publisher
International Marketing Reports
57 Poland Street
London
W1F 7NW

Tel: +44 (0) 20 7372 6561
Fax: +44 (0) 20 7439 9101
Email: simonrines@im-reports.com
Web site: www.imrpublications.com

Norm O;Reilly,
Laurentian University, Ontario

Tel: + (705) 675 1151 ext 1011
Email: noreilly@laurentian.ca

Notes

About the Journal special edition

The International Journal of Sports Marketing & Sponsorship 'Broadcasting, technology and the media' special edition features six globally sourced papers on the impact of technology on sports marketing. The papers are:

  • An analysis of the willingness to pay for soccer reports on the internet
  • An exploration of motives in sport video gaming
  • Analysing the effects of advertising type and antecedents on attitude towards advertising in sport
  • Media technology in ice hockey
  • Stick Cricket - a case study

About the Journal

The International Journal of Sports Marketing & Sponsorship, published by International Marketing Reports, publishes peer reviewed research and commercial case studies in sports marketing and sponsorship. The Journal is edited by Dr Simon Chadwick, co director of the Birkbeck Sport Business Centre at the University of London and chair of the Sport Marketing Special Interest Group.

About International Marketing Reports

International Marketing Reports is a market intelligence publisher in sports marketing, sponsorship and digital television. IMR has published the world's most successful sports sponsorship report both in terms of sales and critical acclaim, Driving Business Through Sport, as well as the most detailed analysis ever of commercial opportunities in soccer; Football Sponsorship & Commerce.

 
24.11.06
VIRTUAL STADIUM ADVERTISING HAS PROVEN BENEFITS OVER TV COMMERCIALS

The use of virtual advertising, in which computer generated images are superimposed into televised sports events, has proven benefits over TV advertisements according to research published by the International Journal of Sports Marketing & Sponsorship.

The study demonstrates that viewers find virtual advertising less intrusive and more honest than commercials. The research also demonstrates that the response to virtual advertising varies significantly depending on the location of the branding.

"Our findings indicate that television commercials were perceived as being more irritating, and less credible than virtual advertisements," says Gregg Bennett, Assistant Professor, Sport Management, Texas A & M University who led the study. "TV commercials were, however, found to be more entertaining and informative but this was very much in line with our expectation.

"However, we argue that virtual ads could provide more information. In this investigation they were static. One advantage of virtual advertising is that ads can change to provide different brand information. In such instances consumers may perceive the medium as being more informative than was found in this study."

The research also focussed on responses to the placing of virtual advertising within stadiums. It found that virtual advertisement with logo ads above/below the score display were perceived as less irritating and more credible than any other type of advertisement analysed. Therefore, the location of the virtual advertising is an important consideration for media planning, as different locations will trigger different responses.

"The results suggest individuals tend to hold some virtual ad locations as more acceptable than others when evaluating intrusiveness and entertainment," says Bennett.

"For instance, virtual ads located on the playing field were perceived as much more intrusive and irritating than ads at other locations and respondents did not express positive perceptions toward such ads. Likewise, these ads were viewed as much less entertaining than those at other ad locations."

On the other hand, virtual banner ads located in the stands were found to be less intrusive than other virtual ad locations. Virtual ads inserted near the score display were less intrusive and deceptive than all ad locations.

For more information contact:

Simon Rines
Publisher
International Marketing Reports
57 Poland Street
London
W1F 7NW

Tel: +44 (0) 20 7372 6561
Fax: +44 (0) 20 7439 9101
Email: simonrines@im-reports.com
Web site: www.imrpublications.com

Gregg Bennett
Texas A&M University

Tel: + (001) 979 845 0156
Email: gbennett@tamu.edu

Notes

About the Journal special edition

The International Journal of Sports Marketing & Sponsorship 'Broadcasting, technology and the media' special edition features six globally sourced papers on the impact of technology on sports marketing. The papers are:

  • An analysis of the willingness to pay for soccer reports on the internet
  • An exploration of motives in sport video gaming
  • Analysing the effects of advertising type and antecedents on attitude towards advertising in sport
  • Media technology in ice hockey
  • Stick Cricket - a case study

About the Journal

The International Journal of Sports Marketing & Sponsorship, published by International Marketing Reports, publishes peer reviewed research and commercial case studies in sports marketing and sponsorship. The Journal is edited by Dr Simon Chadwick, co director of the Birkbeck Sport Business Centre at the University of London and chair of the Sport Marketing Special Interest Group.

About International Marketing Reports

International Marketing Reports is a market intelligence publisher in sports marketing, sponsorship and digital television. IMR has published the world's most successful sports sponsorship report both in terms of sales and critical acclaim, Driving Business Through Sport, as well as the most detailed analysis ever of commercial opportunities in soccer; Football Sponsorship & Commerce.

 
17.05.06
SPECIAL FOOTBALL EDITION OF SPONSORSHIP JOURNAL LAUNCHES AT BIRKBECK

The International Journal of Sports Marketing & Sponsorship launches a Football Special Edition at Birkbeck, University of London at lunchtime on Wednesday 24th May. This special issue carries seven papers from around the world, setting out how organisations involved in football can make a lot more of their marketing and sponsorship activities. Guest speakers will be Phil Broeders, head of partnerships at Everton F.C, Toby Hester, head of sponsorship at T-Mobile, and Tony Simpson chief executive of Wilton International, all experts in sports marketing and sponsorship. They will discuss how to maximise the value of sponsorship opportunities from the perspective of a football club, a sponsor and sports marketing agency respectively.

Dr Simon Chadwick, the Journal’s editor, who is also a director of the Birkbeck Sport Business Centre and a speaker at the launch, says

"This issue is a vital publication for all those involved in football business. The articles focus on some of the most important recent marketing and sponsorship developments.
"For instance, in one article, we tell how Manchester United, has developed its global branding strategy, and another explains how Italian minnow Lecce successfully created its own merchandise brand. There are also articles featuring brand research from Euro 2004 and the 2002 World Cup, on how to manage shirt sponsorships, on attendance motives in the J-League, and a brand development comparison between the Toronto Maple Leafs and F.C Barcelona."
Full event details:
Date:
Wednesday 24th May 2006
Time:
12.30 p.m. to 14.30 p.m.
Venue:
Room B34, Main Building, Birkbeck, Malet Street, Bloomsbury, University of London WC1E 7HX
Admission:
Free - registration on a first come first served basis
To book a place:
attendees should email Chris Hollins: chris@imrpublications.com using 'IMR event’ in the subject box - and include name and organisation in the email message box
Full Speaker list:
Phil Broeders
Head of Partnerships at Everton F.C
Toby Hester
Head of Sponsorship at T-Mobile
Tony Simpson
Chief Executive of Wilton International
Dr Simon Chadwick
Editor: International Journal of Sports Marketing & Sponsorship, Co-Director of the Birkbeck Sport Business Centre
Professor Michel Desbordes
Guest Editor: University Marc Bloch, Strasbourg, France
Simon Rines
Author: Driving Business Through Sport, Co-author: Football Sponsorship & Commerce

The International Journal of Sports Marketing & Sponsorship, published by International Marketing Reports, is the world's leading journal covering sports marketing and sponsorship. The May edition contents are:

  • Global brand development - Manchester United
  • Sponsor recall - Euro 2004
  • Image fit and impact on brand awareness - 2002 World Cup
  • Developing brand equity - Toronto Maple Leafs vs F.C. Barcelona
  • Shirt sponsorship - Managing partner commitment
  • Factors influencing attendance - J. League
  • Merchandise brand launch - U.S. Lecce
  • Financial control - French League
 
01.11.05
INTERNATIONAL JOURNAL OF SPORTS MARKETING & SPONSORSHIP APPOINTS NEW EDITOR

The International Journal of Sports Marketing & Sponsorship (IJSM&S) has appointed Dr Simon Chadwick as its new editor.

Dr Chadwick is co director of the Birkbeck Sport Business Centre at the University of London, chair of the Sport Marketing Special Interest Group and is author/editor of several books on sports marketing and management.

Dr Chadwick replaces Dr David Shani of Keane University in the United States.

Simon Rines, publisher of the IJSM&S says the decision to appoint Dr Chadwick marks a change in strategy for the journal.

"We were very keen to appoint Dr Chadwick primarily because of his understanding of the subject, his enthusiasm and his track record.
"We also felt that, since taking over the journal from Winthrop Publications, it was time for a change in direction. Although the U.S. is still very important to the Journal, we felt it was important for it to focus more on European and Asian issues. Dr Chadwick’s contacts and experience of the global sports marketing industry mean that we will be able to run material from around the world creating a true international balance of research papers and case studies."

Dr Chadwick says that his appointment is a challenge that he is looking forward to:

"Sports marketing is becoming an increasingly important subject in academia and the academic world needs a truly international journal on the subject. I aim to work with the publisher to develop more content from Asia, Australasia and continental Europe. We will also be looking to strengthen the editorial board to recruit top academics and practitioners from these regions. The Journal has clearly made significant progress in the past year with a redesign and with the archiving of back issues on the website. It is our intention to improve the content and develop stronger links with academics and practitioners globally."
 
29.11.04
FOOTBALL CLUBS LOSE MILLIONS IN COMMERCIAL OPPORTUNITIES


A new report suggests that football clubs and sponsors of football are failing to maximise their commercial opportunities and potentially lose hundreds of millions of Euros a year as a result.

The report, Football Sponsorship & Commerce, published today by International Marketing Reports Ltd, shows how football clubs could increase their commercial income by up to 600%. This is especially true for the clubs outside the G14 Group of European elite clubs.

The study is the most far-reaching ever on the commercial side of the game and concludes that:
  • Clubs fail to present their case to sponsors professionally, leading to reduced revenues
  • Clubs fail to understand the breadth of commercial opportunities available
  • Clubs fail to understand their fans and are either seen to exploit them or lose income that fans would happily pay
  • Clubs are very poor at using their stadium assets
  • Clubs have become involved in their local communities but could do much more which in the long term leads to increased revenues
  • Sponsors are failing to make the most of their opportunities in football
The report demonstrates numerous case studies to show how clubs and sponsors alike can maximise their investments to significant degrees.

Report author, Louella Miles, says that the football industry still lacks professionalism:
"If you analyse the clubs that have taken a professional approach to their commercial activities such as Norwich City, Northampton Town and Olympiakos, you can see that they have substantially increased turnover without upsetting their fans.

"Most clubs seem to take the view that there is little that they can do beyond the most basic approach to commercial activities. Even many of the leading clubs are very poor in this respect. Northampton Town, for example, increased its commercial income by more than 1 million Euros in a year - if you extrapolate this across Europe, it suggests that hundreds of millions of Euros are being lost through lack of professionalism and lack of vision.
 
29.11.04
FANS INCREASINGLY DISAPPOINTED IN FOOTBALL
 

  Fan Attitudes Survey

Football fans think that watching football, whether live or on Pay-TV is too expensive and that the traditional fan is being priced out of going to matches. They also think that players are too highly paid, their off-pitch behaviour is worse than it has ever been, and more than half of those expressing an opinion think that they set a poor example to children.

But in spite of all this, most of those questioned - especially female fans (86% in favour) would like their daughters to marry or live with a footballer.

These are some of the findings of a report, Football Sponsorship & Commerce published today by International Marketing Reports. Coming at a time when Premiership attendance is falling, the report's conclusions bring little comfort for the game's administrators.

The report's author, Louella Miles, said 'The finding that 72% of fans think ticket prices are too high should come as no surprise. After all, it can cost less to take a budget airline flight to Spain and buy a ticket to watch Barcelona than for a London-based fan to watch one of the top London clubs.

'Couple this with the finding that more than half of fans who expressed an opinion said their interest in the Premiership had declined in the past five years. Then add the fact that only three clubs - Arsenal, Chelsea and Manchester United - are now seen as contenders for the Premiership title and there is the possibility that football's popularity bubble could burst.'

The clubs can draw some comfort from the finding that 95% of fans feel happy about bringing their families to Premiership matches, suggesting that the improved facilities and reduction in hooliganism has had a big effect.

The report also highlights the fact that most clubs are failing to make the most of their opportunities to earn revenue from sponsorship and commercial operations. It highlights mostly small clubs from across Europe, which have taken a professional approach to such issues. One club, Northampton Town, for example, increased its commercial revenues by 600% in one season without ripping off fans. The report suggests that such a model is the way forward for clubs facing financial crises.

The key findings in the fan survey include:

46% of respondents agreed that their interest in the Premiership has fallen in the past five years.

48% of respondents believed that traditional fans are being priced out of the market

68% of respondents believe that going to football is too expensive

79% of respondents believe that professional footballers are overpaid

53% of respondents said that alcoholic brands should not appear on the club strip

38% of respondents thought that footballers do not set a good example to children

49% would be happy to see their daughter marry a footballer - whereas 27% would not be happy

Only 20% believe that football clubs do enough for their community

24% believe that on pitch player behaviour is worse than ever before, whereas 34% disagree

52% believe that players' off pitch behaviour is worse than ever

36% believe the price of football on subscription TV is too high - 17% think the price is fair

The fan survey questioned 288 adults at random in London, Birmingham, Sheffield, Milton Keynes and Watford.

Interviews took place between 26th April and 8 May 2004.
 
26.07.04
BECKHAM IMAGE HARMED BY ALLEGATIONS
 
David Beckham’s image has been hit by the allegations of an affair with Rebecca Loos, according to a third of respondents in a new survey, with 12% saying the allegations would make them less likely to buy Beckham endorsed products. However, the report also shows that an endorsement by this one player brought more recognition for brand owners than was achieved by sponsors of the Euro 2004 tournament.

The Real Madrid star is one of the hottest commercial properties in sport with a series of very lucrative personal endorsements with Adidas, Vodafone, Pepsi, Police and high street retailer Marks & Spencer. In late May 2004 Beckham agreed the biggest deal ever for a football player, at a reported £40 million to endorse Gillette. The survey shows that, with the exception of Marks & Spencer, a very high proportion of the public is aware of the connections between the footballer and these brands

The research was carried out by the International Journal of Sports Marketing & Sponsorship, whose publisher, Simon Rines said:

"The research did show some serious damage to the Beckham image, and it might be thought that coupling this to the very high level of awareness of his endorsements was a matter for concern for the relevant brands. However, it is important to understand that the interviews for the research were done at the height of the allegations. By today, with the passage of time and the intervening Euro 2004, the allegations are probably largely forgotten and the brand owners can safely reflect instead on the high profile a Beckham endorsement unquestionably gives them. Arguably the biggest danger to Beckham’s commercial prospects is his recent poor form."

The research showed that when prompted, 68% of respondents were aware of Beckham’s endorsement of Vodafone, 67% of the Pepsi endorsement, 59% of Police but only 16% of the Marks & Spencer deal.

Unprompted awareness figures also show very high ratings with Pepsi receiving 43% awareness, Police 42%, Vodafone 35%, Adidas 28% and Marks & Spencer 7%.

These figures compare favourably with a recent survey* on unprompted awareness of Euro 2004 sponsors in which the highest recall at 16% was for McDonald’s and Coca-Cola, but Canon, for example, received only a 2% recall.

"The research shows that Beckham is delivering a much higher awareness than event sponsorship achieves and at a lower price," says Rines.

"The success of a sponsorship programme, however, should not be judged solely on awareness – it is how the rights are leveraged that really counts."

The report in detail

Asked to respond to the statement ‘The Recent Publicity Surrounding David Beckham has harmed his image’:

28% of respondents ‘Agreed’
A further 2% ‘Agreed Strongly’
51% ‘Disagreed’
3% ‘Disagreed strongly’
16% ‘replied ‘Don’t know’
Of those who expressed an opinion, more than a third (36%) agreed that Beckham’s image had been harmed.

Overall, more males (30%) agreed or agreed strongly than females (27%).

In terms of age groups, it was both the young (36% agreeing) and the 56+ age group (44%) that agreed more with the statement. 22% of 26-55 year olds agreed. More football supporters (31%) agreed than did non-supporters (25%).

When respondents were asked to respond to the statement: ‘The publicity makes me less likely to buy products that Beckham endorses’.

10% agreed with a further 2% agreeing strongly. 64% disagreed and 9% disagreed strongly.

More males (13%) agreed or agreed strongly than females (10%).

Note:

David Beckham, the world's most famous football player, was the focus of a series of media allegations in April 2004 relating to extra-marital affairs.

Beckham’s endorsements have been reported as worth the following:
Adidas - £3 million p.a
Pepsi - £5 million p.a
Police - £1 million p.a
Marks & Spencer - £1 million p.a
Vodafone £1 million p.a
Gillette - £40 million** – three years

* TNSSport Survey July 2004.

** Industry sources suggest that reports of this deal have significantly exaggerated its value.
 
04.08.03
EUROPEAN PAY-TV REVENUES TO TRIPLE IN FIVE YEARS
 
A new report shows that European Pay-Television revenues will triple in the next five years from Euro 22 billion to Euro 77 billion.

The revenue growth will be partly attributed to household subscriptions across the continent rising from 40 million to 68 million. A significant impact, however, will be a 850% increase in T-commerce levels from a current low of Euro 2.4 billion to more than Euro 30 billion by 2008 representing 40% of revenue per subscriber.

The report, European Pay-TV Forecasts by David Brown and published by International Marketing Reports, also shows that Britain will be the biggest Pay-TV market in Europe with a five-fold increase in revenues from Euro 4.1 billion to Euro 20 billion.

UK Pay-TV penetration will reach 58% of TV households from the current 38%, which is eclipsed only by Scandinavian countries Finland (63.6%), Denmark (74.1%) and Sweden (79.8%).

The report does, however, show that Europe's largest economy, Germany, will make rapid progress in Pay-TV with its current 6.3% of TV households having Pay-TV, set to grow to 36.2% in the next five years.

The report also analyses who will be the winners and losers in the Pay-TV market and the news for smaller, struggling channels is not good.

"The big winners will be the large, established channels," says author David Brown.

"They have both the economies of scale and strong branding to dominate. But even they must be careful. MTV for example, now faces a tough challenge from publisher Emap, which has launched several rival music channels."

The report also suggests that free-to-air TV will continue to lose share to Pay-Television, that the strongest growth will be in services provided by broadband and Video-on-Demand and that other big winners will be sports and film rights holders.

"Sport and movies are still the so-called 'Killer Content'", says Brown. "They are quite simply the only content that the majority of subscribers will pay for and therefore they are the lifeblood of many of the big subscription operations. Even where advertising and T-Commerce boost revenues, it is often on the back of having such sought after content."
 
07.07.03
PAY-TV CHANNELS LOSE £2 BILLION THROUGH BAD PLANNING
 
Pay-TV channels are failing because they have not produced professional business plans, says a new report.

Pay-TV Business Planning, published by International Marketing Reports, says that dozens of Pay-TV channels have failed because the business models have not been properly researched and implemented.

The report, written by industry consultant David Brown, analyses the costs, revenue streams and business models of Pay-TV operations.

It shows that in the past six years there have been more than 150 failed channels in Europe that have cost investors more than £2 billion. Most of the lost money could have been saved had a proper business plan been formulated.

"The basic mistakes made in planning Pay-TV operations have been staggering," says Brown.

"Obviously economic conditions in this industry are tough at the moment, but in many cases, channel operators are not giving themselves a chance because their costs are too high for the business models that they are following."

The report analyses the different models available to Pay-TV operators and shows how to create business strategies for each model.

The key areas it analyses are:

Evaluating the model for success. TV channels create revenue through either advertising or subscriptions - start-up channels that aim for both are usually doomed to fail.

Content costs. The cost of content can actually be minimised at the outset through regular repeats. Most new channels fail to understand the basic viewing patterns that allow this significant opportunity to help cashflow.

Channels need to own content to create branding and generate cash through programme rights sales.

Note:

  • 30 channel closures in the UK over the past six years.
  • Approximately 150 closures in Europe over the same period
  • Each channel closure represents at a conservative estimate, at loss of £10m to £15m
  • Wasted investment in the UK over past 6 years approx £300m to £450m
  • For Europe approx: £1.5bn to £2.25bn
  • On an annual basis this is - UK: £50m to £75m - Europe: £250m to £375m
 
07.07.03
VOD IS THE FUTURE FOR TV MOVIES
 
The big trend in film and television in the next decade will be towards Video-On-Demand (VOD) via broadband cable and telephone Digital Subscriber Line (DSL). This is one of the conclusions from a new report Films and Pay-Television published by International Marketing Reports and written by David Brown, the author of European Cable and Satellite Economics.

VOD provides viewers with what they want to see when they want to see it. This form of televised entertainment will become increasingly popular at the expense of standard free-to-air television as broadband penetration develops. VOD will allow broadcasters to reach new audiences as specific segments of the market become much easier to target. Other conclusions from the report include:
  • The Internet over broadband will become an important PPV platform for films;
  • Film rights will continue to be sold on a territory-by-territory basis using the traditional window structure, even over the Internet;
  • Premium pay-TV film channels will still be a key source of revenue as many viewers will prefer to wait and watch blockbuster movies in this way;
  • Winners will be the major content suppliers including the studios, pay-TV operators, PPV services and movie channels with superior content. Good high-quality content will continue to be vital for the success of all new digital services;
  • Losers will be video rental, distributors without good access to supply, and free-to-air television, which will suffer from a decline in traditional TV advertising.
Movies are big business and generate around $60 billion a year worldwide. Of this total, television accounts for more than 50%. Growing revenues from video, pay-TV and PPV mean that the box office accounts for less than half a film's overall revenues. No longer is television the icing on the cake - it provides a vital portion of total income.

Pay-television is taking a rapidly growing share of film revenues. There are over 150 film channels across the world and an increasing number of pay-per-view services, including video-on-demand. Films and Pay-Television provides an in-depth analysis of this important sector, covering the economics of film and television, the structure and pricing of rights deals, the key players, the main markets and the channels themselves.

The 140-page report includes case studies of channels, broadcasters and distributors as well as analysis of the economics of film and pay-TV and the structure of deals. In addition, there is a chapter on PPV and the future that examines the new technologies and the impact of the Internet on the film and television business.

Throughout the report are tables and charts with relevant data on film and television. These include breakdowns of film revenues geographically and for the key windows. Film and Pay-Television provides vital information for film producers and distributors interested in TV as well as for broadcasters and film channels.

The author of the report is David Brown, director of ems and a consultant in the pay-TV sector for over 10 years. He has previously written several management reports, including European Cable and Satellite Economics (Screen Digest/ ems 1999) and Focus on the BBC (FT Media 1999). european media strategies is a consultancy specialising in strategy, planning and regulatory issues in broadcasting, particularly in pay-television.

 
05.08.02
NEW REPORT GIVES LEGAL OPINION ON EPG PATENT PERILS

International Marketing Report's new report, Electronic Programme Guides; An Analysis of Best Practice, Commercial Opportunities and Viewer Behaviour includes an examination of the current legal activity concerning patent infringement in EPGs.

Produced in association with top international law firm, McDermott Will and Emery (MWE), the legal section of the report includes a survey of contentious activity and sets out the basic areas in which EPGs can be protected by patents.

MWE Patent Attorney Dr Justin Hill, who worked on the report, believes that EPG producers will increasingly question the supremacy of Gemstar's IP rights*, following recent hearings in the US.

“Gemstar has recently lost hearings atUS International Trade Commission (ITC) level and before a US District Court” says Hill. “Most damaging for the company was the case in which administrative judge Paul Luckern held that Echostar, Scientific Atlanta Inc., Pioneer Corp., and SCI Systems did not infringe a group of three Gemstar patents.”

The decision against Gemstar is an initial decision and a final determination is expected by October this year.

The report explains that cases heard at the ITC are not binding in Federal Courts. However, they are often used as test cases in the hope that they will have a persuasive effect on judges hearing infringement cases on the same patents in the Federal Courts.

The report also explains that Gemstar has more than 500 patents worldwide on its EPG developments, but that the company has suffered a significant fall in stock value in the past year. Coupled to its failure to win patent infringement cases, the circumstances mean that companies considering producing their own EPGs could well avoid legal proceedings or decisions against them if they take the correct advice.


*Gemstar is currently the major holder of patents relating to EPGs and a significant revenue stream for the company is derived from licensing its EPG designs to broadcasters and equipment manufacturers. Globally it has more than 500 patents registered and more than 1500 applications pending.
  
 
05.08.02
DIGITAL TV INDUSTRY WASTES $ BILLIONS WITH POOR EPGs

A new report on the digital television industry says that broadcasters are wasting billions of dollars as a result of poorly produced Electronic Programme Guides. The report, Electronic Programme Guides; An Analysis of Best Practice, Commercial Opportunities and Viewer Behaviour, says that most EPGs suffer from serious design flaws that can lead to increased subscriber churn, lower viewing ratings and lost commercial opportunities such as the sale of pay-per-view (PPV) events.

Given that the global digital TV audience exceeds 72million, and that at least one operator estimates that it costs more than $300 to acquire a subscriber, the cost in wasted investment and lost revenue alone runs into hundreds of millions of dollars.

When the cost of lost advertising revenue and PPV sales are added the losses must run to billions of dollars and are set to climb even higher as the digital revolution takes off in the next few years.

The 163-page management report, the first ever on EPGs, includes previously unpublished research on viewer behaviour, plus a series of in-depth case studies. It has been compiled by leading industry expert Roger Randall of specialist consultancy Channelbay. He explains how to avoid waste by focussing on viewer behaviour and on design principles that make navigation easy.

"The Electronic Programme Guide is the gateway to digital television services," says Randall. "To the viewer, the EPG is the key difference between digital and analogue services, but because digital television is so new, there is little knowledge of how viewers use it, and consequently of how it should be designed and managed."

The report is designed to help a wide range of TV industry operators to produce more efficient, viewer-friendly EPGs. It analyses examples of best practice worldwide in the areas of design, commercial leverage, future proofing and EPG project management.

The report also examines other key factors in the production of EPGs, including the perils of patent infringement, and there is a major section devoted to the analysis of viewer behaviour, including exclusive research results.

The case studies in the report are the most in-depth ever published and feature leading industry players such as Sky and Gemstar.
  
 
01.12.00
TOBACCO SPONSOR BAN NO THREAT TO MOST SPORTS

The end of tobacco sponsorship of sport in Europe in 2006 will have little effect on most sports. Even Formula One racing, which is still heavily dependent on tobacco, should easily survive the ban. There could, however, be problems for snooker and golf, according to research revealed in a new report, Driving Business Through Sport, published by International Marketing Reports.

The report, An Analysis of the European Sponsorship Industry, reveals that a massive £4.03 billion a year is accounted for by sports-related endorsements, but only £200 million (5%) of this comes from the tobacco industry. This will go when Formula One's governing body, Federation Internationale de L'Automobile, imposes a voluntary ban in 2006. Other sports are likely to be affected by then as a result of either EU or national bans.

By far the biggest recipient of tobacco sponsorship is Formula One motor racing, which accounts for £177 million of tobacco sponsorship. However, IMR's Simon Rines, who wrote the report, says 'This looks set to be replaced by the technology/communications sector, which is already pumping in around £80 million. This will grow, because technology companies can use Formula One to develop systems and to demonstrate them to buyers, as well as to project a relevant image.'

Although tobacco is still the biggest backer in terms of sponsorship, the motor industry itself invests more, at £295 million a season, in the sport. Many teams are either owned or part owned by motor manufacturers, who are keen to remove their association with tobacco.

Rines concludes: 'With Formula One's global presence growing, and television exposure and live attendance at an all time high, potential sponsors are queuing up to sign rights for the major teams. Finding a replacement for tobacco should not be a problem. At worst, only two or three teams will suffer.'

Golf and snooker are the only other sports that rely heavily on tobacco funding. Although snooker's standing is currently at a low, with several events looking for sponsors, the Embassy World Championship and Benson & Hedges Masters both have high viewing figures and media interest. Sponsorship rights costs for these are a bargain, in view of the high level of exposure produced. Lesser events may struggle even harder for sponsors, and any return to the mismanagement that has plagued the sport in recent years could put even the two high profile events under threat.

Only two major golf events are sponsored by tobacco companies, the Alfred Dunhill Cup and the Benson & Hedges International Open. It might not be easy to find new sponsors for these events, given that the Loch Lomond event has failed to find a sponsor, and that there is an increasing reluctance by major US golfers to participate in European events.


Note:
  • The Formula One teams that receive the main tobacco input are:
  • British American Racing - BAT £50 million p.a
  • McLaren - West £29 million p.a
  • Ferrari - Marlboro £42 million p.a
  • Prost - Gauloises £16 million p.a
  • Benetton - Mild Seven £20 million p.a
  • Jordan -Benson & Hedges £20 million p.a
  • Figures are estimates based on various industry reports
  
 
01.12.00
SPORTS SPONSORS POUR MONEY DOWN THE DRAIN

Sponsors spend $6 billion on European sports sponsorship, but a new report suggests that they are wasting at least an estimated $5 billion in potential benefits every year, through their failure to understand and exploit the medium. The report tells how to avoid this waste.

Of the $6 billion spent on acquiring the rights to events, the report calculates that $1.8 billion is spent on inappropriate events. But what is much more serious is that because sponsors do not exploit their events to the full they lose potential benefits conservatively estimated at more than $4 billion.

The 470-page report, Driving Business Through Sport - An analysis of Europe's Sports Sponsorship Industry, business opportunities and best practice, published by International Marketing Reports Ltd, has been prepared by marketing journalist Simon Rines and is the product of two years' research.

According to Rines, "Virtually every major sponsorship consultancy and specialist research agency reports that the majority of sponsors fail to formulate considered objectives for their initiatives, and few go on to exploit their investment to anywhere near its potential. This is particularly true in the Mediterranean countries, where sponsorship is often seen as little more than getting a logo on screen. My main concern in the report is to show how sponsors, agencies and sports bodies can deliver a much greater return on investment."

Well run sponsorships can deliver staggering results - MasterCard, for example, received an estimated $98 million worth of media value for its $30 million 1998 FIFA World Cup sponsorship. This result doesn't take into account the value of the platform for running promotions, advertising, incentives, hospitality, special events, the 125,000 affinity cards issued or the image transfer value of being associated with the event.

But it's not just global mega-brands that can benefit. Schweppes, for example achieved a (discounted) equivalent media value of £12 million for its £1 million McLaren Formula One branding opportunity. It also used the opportunity for a wide range of trade and consumer incentives, joint promotions with other McLaren sponsors and demonstrated a significant shift in brand attributes among those aware of the sponsorship.

The report features 40 UK and European case studies where sponsorship has been run successfully. These studies include an examination of previously unpublished techniques in sports marketing, such as the use of profile reports, which allow brands to target sports fans individually, as well as new methods for using the Internet to support sponsorship. The report examines the implications for sponsorship of the coming major changes in television and the new media, which will become important to those wishing to target both mass and niche audiences.


More important revelations:

A tobacco ban will have little impact on sports funding The nature of sponsorship is changing - it is no longer the sole preserve of brand marketing. Business-to-business and internal communications objectives are becoming increasingly common.

Companies are increasingly creating their own events when suitable properties are not available; in one case this helped to add £250 million to the value of the company's stock.

Changes in technology mean sponsorship is set to grow faster than traditional advertising - sponsorship spend quadrupled in the 1990s, and the growth rate is increasing.

Commercialisation of sport could damage sponsorship opportunities

Television's protected lists might not protect sponsors